Gep-artWhiteEagleUnitD-BoBlack_avocardoBlack_avocardoSplashgrrlLoki
register now

43 sumeans online

sumea pixel class
sumea pixel town

Visit tsumea

Please read our news post here, and test out the new site here!!

Game On!!

Get ready for Melbourne's must-see exhibition of 2008 - the action-packed celebration of games culture that has thrilled over one million players of all ages around the world. Game On tracks the development of videogames from the first computer game to arcade-era hits and the very latest from today's billion dollar industry.

Thursday 6 March 2008 - Sunday 13 July 2008
Open daily 10am - 6pm, Late night Thursdays until 9pm

For more information, head on over to the Game On website


Buy Firemint's Dung now for $5

Sumea Wiki - Sumea Maps - Thursday, May 22, 2008 - 6:13:28 PM. Posted by Souri
Firemint
Dung was the chosen concept from Project Joystick, the game design competition funded by Bigpond which had Melbourne developer Firemint assigned the task of turning the idea to reality. As reported by smarthouse.com.au, you can now buy the finished game from BigPond's GameShop for $5 if you're a Telstra Next G mobile customer, or $9.95 for your PC.

Dung was submitted by Sherele Moody and involves controlling a dung beetle through waste. She had the inspiration for the idea from a David Attenborough documentary about dung beetles and Katamari. Firemint CEO, Rob Murray, had this to say to about their involvement with Project Joystick to smarthouse.com.au...We're thrilled to have been able to play a part in this innovative BigPond competition and are especially excited to build Sherele's concept into a reality. The beauty of Dung is that it is a simple pick-up and play concept but at the same time it also has surprising depths of strategy for dedicated rollers.

Click here for the related link!

link


Fee's involved for speakers at Game Connect?

Sumea Wiki - Sumea Maps - Thursday, May 22, 2008 - 2:39:43 PM. Posted by Souri
Tony Albrecht, Senior Engine Programmer at Pandemic Studios, has written an entry at his Seven Degrees of Freedom blog about a concerning change for speakers at the Game Connect: Asia Pacific. This year, speakers have to cover the cost of entry to the conference, as well as pay an upfront submission fee for each paper (which is then later subtracted from the entry fee)...(Tony) If you want good speakers, provide good benefits. Make people want to donate a considerable amount of their own time in order to present a good session. Yes, it means that you won't get registration fees from those 20 or so speakers, but if so few people are registering that you really need the fees from those people that actually make the show worth attending, then I think you've got greater problems than just financial ones.It's got Tony a bit worried on the direction of the conference, and he's provided a list of suggestions on how to bring the conference back on track.

(sourced from Kotaku AU)

Click here for the related link!

link


GameOn Goes Virtual: Landscape Concept Art Competition

Sumea Wiki - Thursday, May 22, 2008 - 2:11:34 PM. Posted by Souri
dates: may 7 - june 25 2008

GameOn Goes Virtual: Landscape Concept Art Competition - Launches 7 May - via 60Sox *

This is an invite to all game enthusiasts to visualise and present a game world landscape in the medium of your choice. Entries are to be uploaded onto the 60sox website and will be critiqued by a panel of judges, at the end of which a finalist will be announced and a prize given on Wednesday August 6. The competition will be open on Wednesday May 7, closing on June 25. Good Luck!

inspiration: mccaskie park, kelvin grove [flickr]

submitted concept art should start with something from mccluskie park, KG. take it into a future, a past, a fantasy, into space, go abstract - or where / when / however your own creativity inspires you ....... the only parameter is that your concept art could become a game world

explore in any medium - digital, paint, eggshells [?] - digitise - scan - upload to 60Sox

see alex drummond in action at supanova - alex is also a mentor on 60Sox which is hosting the competition entries

Click here for the related link!

link


Java Programmer for Moxy Studios

Sumea Wiki - Wednesday, May 21, 2008 - 5:30:37 PM. Posted by Souri
Moxy Studios is looking for a Java programmer to help out on the next iteration of their Multiplayer strategy game - Kami

The role involves adding a Experience Point system to the existing game and encorporating the feedback from playtesting sessions.

The candidate will ideally have experience with:
Java, MySQL and Python.

The job is based in North Sydney.

For more details contact Dave on david_w_neale@yahoo.com

Click here for the related link!

link


Gamespot interviews Pop developer

Sumea Wiki - Wednesday, May 21, 2008 - 2:29:38 PM. Posted by Souri
There's a great interview with Sydney developers, Nnooo, about their Wiiware title called Pop up at Gamespot AU. Nnooo creative developer, Nic Watt answers questions about his casual bubble popping game and provides some interesting insights into the Wiiware distribution system, the freedom and help that Nintendo provided for an approved developer like Nnooo, the classification process that developers have to handle for Wiiware, as well as the casual games market. From Gamespot AU...(Nic) For us, what something like WiiWare offers us is we invested all of our own money into this product. By releasing Pop on a distribution service, all of the money that comes back is split between us and Nintendo. That means that we can take those funds and directly invest it into making new games. If we were to make a disc-based game model, there's an awful lot more people that are sharing in that pie. What that means then, especially for a developer like us, is it would cost 5 million dollars to make a really good disc-based game.It seems like there's so many options available for small, independent developers these days, and I'm hoping to hear a lot more startups making inroads to Wiiware, Xbox Live, Playstation store, and iPhone games. For the full interview, head o...

Click here for the rest of this news item!

link


C++ Programming Teacher - AIE Melbourne

Sumea Wiki - Sumea Maps - Tuesday, May 20, 2008 - 11:42:47 AM. Posted by *submitted*
The Academy of Interactive Entertainment Melbourne
Submitted by Paul Callaghan
  
The Academy of Interactive Entertainment (AIE), the leading training school in Game development, 3D graphics and CGI with campuses in Canberra and Melbourne, is looking for an independent, focused individual to deliver the mid-year intake of our Certificate IV in Information Technology (Games Programming) at our Melbourne campus. 

The Certificate IV is a strongly practical and intensive course that focuses on the core skills needed for programming using C++.  The successful applicant will develop, co-ordinate and deliver the course content, administer course requirements, and provide assessment and direction over the school year. 

Teaching experience is desired, but not necessary.  Strong communication skills and commercial C++ experience are essential.  Knowledge and/or experience in vocational training is desirable.

Duties and Responsibilities
- Delivering the course content for the Certificate IV in Information Technology using a combination of lecture style sessions and practical tutorials
- Evaluating student course work in both practical and theory exercises
- Maintaining and developing course content along with the Senior Programming Teacher, including creation of lesson plans, tutorials and examinations
- Monitoring student progress inclu...

Click here for the rest of this news item!

link


Pandemic Studios is Hiring!

Sumea Wiki - Sumea Maps - Monday, May 19, 2008 - 1:44:53 PM. Posted by Souri
Pandemic Studios
Come join a fun, rewarding environment where your creative inspiration and production experience are valued and where you'll have the opportunity to put your name on the biggest games in the world!

Current positions are:

- Junior to Intermediate Designer (this position has been filled!!)
- Associate Producer
- Senior Producer

For more details on our available opportunities, please click the following link...

Click here for the related link!

link


Screenplay interviews Trevor Powell on The Force Unleashed

Sumea Wiki - Monday, May 19, 2008 - 1:41:53 PM. Posted by Souri
Screenplay has an interview up with Lead Programmer, Trevor Powell, from Krome Studios Melbourne on the Wii version of Star Wars: The Force Unleashed. Trevor talks about how the Melbourne studio, which was previously known as Atari Melbourne House, received the project, and the challenges of developing the Wii version of the game, from tackling the Wii gesture controls, and providing alternatives to some of the processor intensive technology that the Xbox 360 and PS3 versions use...What we tried to do was go back to the basics. To say: 'They are using Euphoria and DMM in order to achieve these effects. How can we achieve the same effects without using the expensive middleware?' So where they use Euphoria, we use a combination of more conventional ragdolls and animations.

Click here for the related link!

link


sumea paint chat
 

get sumea news
sumea rss
The greatest (old) game console ever is the...
Atari 2600
Nintendo Entertainment System
Nintendo 64
Playstation
Sega Dreamcast
Sega Master System
Sega Megadrive
Super Nintendo
Read Sumea Comments
ir gurusQantmteam bondiInterzone Gamesthq studios australiaBig Ant Studiospandemic studiosBlue TongueThe Academy of Interactive Entertainmentgame audio australiatantalusSega Creative AssemblyMicro FortéElectronic Arts AustraliaBigWorld techfiremintInfinite Interactivered tribe